Thank you

Question from E-mail

I just wanted to write you this letter to say thank you. I'm 23 years old and have used Apple computers for ever, except for a little time with the commodore 64 and 128, and the atari, because they had cool games. Oh yeh I also used a computer called a laser it was a Apple clone of some type I think. I joke with people sometimes about how happy I was when we got our new Mac at my house and it had 2Mb of RAM and a 20 Mb hard drive and I thought what am I going to do with all this space, and know it is all about Gig and more. I design websites and I do editing for local tv commercials and corporate videos, for a company that me and my dad own together (he owns more cause he is my dad). I basically would like to tell you thanks for making the Apple I and the Apple II they were great computers and you will be glad to know I still have a working Apple IIe and have over 20 old Apple and Mac computers in storage basically for posterity and to never forget where i came from so to speak. Now I use a G3 266 for editing and I have a iMac, a 6300, a 6500,a LC 580 and a Powerbook 5300cs still going strong at my office. Wow is that iMac G3 fast compared to my LC 580 and my 6300 but I still love the slow ones, but what's slow really compared to my Mac classic storage now that's slow. I don't know if you will read this whole letter, but if you do thanks for everything you done. 

P.S. I don't know how hard core a Mac user I am but I've only used one microsoft program in my life and that was because I had to in my computer lab in college, but I always go back to the best computers ever made my Apple's. Thank you for your time Matthew.


I can write a few people back, but not everybody. So far I've managed to read all my email but it gets very tough at times. I have other things that I used to do, like sleep and eat.

On a personal note, you'll go further and be more motivated because of your reason, your bias against Microsoft. A lot of people can't say exactly why they feel this way. Maybe it's just because Microsoft was overly successful selling junk, while Apple would only sell good stuff. Microsoft has learned that you don't have to make something good to sell it.

You are the heartbeat and soul of Apple

Comment from E-mail

Contrary to what Steve believes, you are the heartbeat and soul of Apple. With greatest thanks.


Thank you. It's been said that Apple and Macintosh carry different weights and feelings and associations. I agree with your observation. Although it's not spelled out, you can't always put such feelings into the right words. I'm surprised that people can see that there was a time that we stood for the average person more than for our own company's growth and size and revenues.

It's funny but there are a good number of people in Apple right now that still have these same sorts of feelings, about the soul of the company being important. It's much harder to associate the soul of Microsoft with anyone. It's hard to imagine the soul of Microsoft, right?




Question from E-mail

Recently I've heard that Apple licensed floating point BASIC from Microsoft. As I had programmed in microsoft BASIC on the IBM PC-XT as well I saw no simularities to the Applesoft BASIC on my ][e so which is the truth? Can you elaborate on how much Microsoft provided to AppleBASIC?


I wrote the original Apple Integer BASIC. I had wanted it to be the very first BASIC for the 6502 microprocessor. I might then have something to be recognized for. I decided that it had to play games and let me solve engineering problems. I first wrote out a syntax with floating point but then figured that it might be done a few weeks sooner with just integers. I had to write it in the evenings as I worked at Hewlett Packard then. So I cut back to an integer BASIC that I called "Game BASIC".

I'd never programmed in BASIC. My college had encountered Fortran, several machine languages, Algol, and a couple of special languages. But you could buy a book called "101 BASIC Games". Plus, the Gates/Allen BASIC was becoming the standard thing to get for your Altair computer, although very few people had these computers yet.

I'd never writting a computer language or taken a course in it, although I'd studied books on my own touching on the topic. I have no idea to this day if I wrote it as anyone else would. I broke the entire language down into a syntax table that was stored in memory, in modified text form. A word like "PRINT" was stored as the 5 letters. If you were allowed an unsigned expression after some word, I stored a pointer to the syntax of that type of expression, which specified what it could be made of. Each line was compared, letter by letter, through this syntax table to see if there was any valid BASIC statement.

I gave each symbol in the syntax table a particular code as on operator. The word "PRINT" might be operator number 5 and "FOR" might be operator number 13, etc. A plus sign had it's code too. A symbol like a minus sign might have two different codes depending on whether it was prefix (like -5) or infix (like 9-6). A variable or a number was an operand. I pushed the operand references onto one stack and operator codes onto another. But the operator codes each had 2 different priorities telling my BASIC whether to push them on top of the topmost operator already on the stack, or to pop that one off and generate the output program from it. Each operator had a value for it's tendency to push others off, and a value for it's resistance to being pushed off. For example, plus tends to push divide off, causing the division to happen first. Strangely all this works.

Then I had to write one short routine for each of perhaps 100 operators. These included keywords like "PRINT", mathematical operators like 'plus', parenthesis, and other grammar symbols of BASIC.

It took a couple of months to get the BASIC to this shape, with an engine that ran the whole thing. Then I would define a Syntax sentence in the syntax table, along with any routines for any new operator symbols. I would test it, get it working, and move on to the next syntax sentence for the next BASIC statement. From this point on, things were very modular and I was only writing very short programs.

Well, the BASIC was a very big success. Especially when I was able to easily add statements and corresponding routines for color graphics and game commands in the Apple ][.

We shipped some apps with our early Apple ]['s. Apps like ColorMath (a flashcard program) and Breakout (a game I'd designed the hardware version of for Atari). These apps were on casette tapes in 1976, before floppy disks. Mike Markkula, who was our third and equal partner, was running marketing for us (and much more!). He, and some young programmers, and anyone else he could find, wrote our first checkbook program. It led to two items heading our 'projects to do' list at a staff meeting. This sort of program wanted floating point numbers (or a programmer like myself who would have preferred integers) and also a floppy disk for speed. These became my top two projects.

I rushed and got one of my favorite and most famous designs ever done in 2 weeks, working every day of Christmas vacation, 1977, including Christmas and New Years day. I'd never designed a floppy disk interface nor worked with one. Nor did I have a clue what was in them. I set out this blind and started designing stuff that would efficiently read and write floppy disks with the new Shugart 5" mechanism. I wound up with 5 chips one day doing the job, along with some low level 6502 software of my own. Randy Wigginton helped me with this project. My motivation was that Mike Markkula said that if we had the floppy ready to demo at the first CES show that was to permit personal computers to be a part, in Las Vegas, in January. I'd never been to Las Vegas, only dreamed of it. Well, I made the trip and the floppy was a success for Apple.

I next started working on a new floating point BASIC. My design style is to spend quite a bit of time thinking out every angle in my head and in rough sketches, and then to start coding. The first results aren't visible right away, but at the end they come up very quickly. Steve Jobs got concerned that I wasn't making enough progress. He even accused me of slacking and coming in at 10 AM in one staff meeting, but I pointed out that I'd been laying out our floppy PC Card (of which I'm extremely proud as I relayed it with one shift register shifting in the opposite direction of my first design after I discovered that would cut the PC board crossovers from 8 to 5, something nobody would ever see but that's the drive for perfection) and that I'd been leaving at 4 AM every morning, long after even the Houston brothers, Dick and Cliff, had left.

Somehow, we wound up with a Microsoft 6502 floating point BASIC one day. I installed it (which involved a lot back then) and tested it. Since it was already near completion, and only needed some graphics commands added for our Apple, our own effort was best dropped. Mine might turn out better in some regards, but wasn't worth the risk or effort. I have no idea if this BASIC was written by Microsoft or just found by them. My biggest disappointment was going to the awful string functions like LEFT$ (VAR, 5) and MID$ (VAR2,5,3) instead of my own, which were written VAR (1:5) and VAR2 (5;8) for the first 5 characters and characters 5 through 8 of a variable.

I forget how much we paid Microsoft for this BASIC.